My goal was to create a game a game that captures the essence of the Shadowrun universe, and to tie those two games together, along with events and lore, all while sticking as faithfully as possible to actual canon. The game is a love letter to those games and those fond memories I had GMing with my friends in High School. Set as a prequel to the Sega Genesis version of Shadowrun, it is also a sequel to the SNES shadowrun, my two favorite video games as a kid. Luckily a legend of the shadows is there to lend a hand.īrothers to the end is not an RPG, but rather a combat-centric, dialog heavy, action adventure taking place in the Shadowrun universe. It's going to take all the team has, just to survive. Standing in their way are Knight Errant, and a malevolent AI, determined to destroy (meta) humanity and take complete control of the Matrix. The team has one final shadowrun to get through before heading into the wilderness, they must infiltrate Ares Macrotechnology to extract a friend of the Great Dragon Lofwyr.
Mako is caught between Thon’s promise of power and his love for his keiretsu.
Time is running out for Harlequin as a desperate Thon prepares to pull out all the stops to find the Tomb of Ellisia.
What should have been a simple package retrieval, has the duo caught in a race against time with a ruthless megacorp, an ancient evil, and a redhaired adept, with the very existence of humanity at stake.Īct 9- The penultimate act of Brothers to the End. Ace Shadowrunners and blood brothers, Michael and Stark are quickly gaining a reputation as a team that gets the job done.